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A couple turns into the Across the Prut scenario. The Romanians are indeed across the Prut, but going nowhere fast.
The Romanians have broken out on the left flank. Unfortunately, they didn't get very far in this game. Their supply was stretched to it's limits when the Russians headed them off at Sipoteni.
Red Steel game in progress.  The Russian 2nd Cavalry Corps has mounted a powerful counterattack from the left, but a lucky air strike killed the commander and the Romanians can barely hold them off.  New Romanian reinforcements come on this turn and a Rus
Setup for the Across the Prut scenario. This scenario is only half the size of the full game and makes a good way to learn the system. However, it is unbalanced in favor of the Russians.
Near Cioara. Setup location at the start of turn 1 of the Across the Prut scenario.

Red Steel: Clash Of Armor At Kishinev (1996)

Players
2
Best: 2
Playing time
120–120 min
Age
14+
6.76
Average rating
87
Ratings
2.84/5
Weight
#15270
BGG rank
Outside top 5,000
Designer:Michael Bennighof
Artist:Mark Simonitch, Brien J. Miller, Alice Shepherd, Paul Driscoll
Publisher:Avalanche Press Ltd.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.7, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridChit-Pull System

Overview

Red Steel: Clash of Armor at Kishinev, is a game about the July, 1941, tank battle between Soviet and Axis forces outside Kishinev, the capital of Bessarabia.

"Izbanda sau moarte!" - Victory or death!

In early July 1941, the Romanian army surged across the Prut River into the Soviet Union, intent on recapturing the lost province of Basarabia. In a swirling tank battle, the Romanian Royal Armored Division & other units challenged elements of three Soviet tank divisions - including several battalions of the feared T-34. Now, you can relive the fight!

Game Scale: Game Turn: 6 hours Hex: 1.2 miles / 2.0 Km Units: Company to Division

Game Inventory: One 24 x 29" map Two dual-side printed countersheets (560 1/2" counters) One 8-page rules booklet One 8-page scenario & advanced rules booklet Three player aid cards (1-sided)

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