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Allied push German lines, don't thought German can hold lines a bit
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Bitter Victory contents

Bitter Victory: The Invasion of Sicily, 1943 (2006)

Players
1–2
Best: 2
Playing time
60–120 min
Age
12+
6.03
Average rating
91
Ratings
2.54/5
Weight
#20596
BGG rank
Outside top 5,000
Designer:Brian L. Knipple
Artist:Shane Ivey, Beth Donahue, Susan Robinson
Publisher:Avalanche Press Ltd.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.1, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridChit-Pull System

Overview

Bitter Victory: The Invasion of Sicily, 1943 is a Brigade-level, hex-and-counter wargame covering the 1943 Allied invasion of Sicily.

The game uses the chit-pull activation system previously employed in America Triumphant, Red God of War and Alsace 1945. Players alternate pulling HQ activation chits and moving/fighting with the corresponding combat units. HQ units must be able to trace supply lines for their units to be able to fight and move at their highest efficiency. The game adds rules for amphibious landings and airborne drops.

Four scenarios are provided:

1) Operation Husky -- the historical invasion plan where Monty races to Messina to cut off the German escape while Patton supposedly covers his flank.

2) A "free setup" scenario where both sides may freely deploy their defenders/choose invasion sites.

3) What-if scenario "141 Plan" -- Fewer troops are employed than in the historical invasion, and they assault at opposite ends of the island

4) What-if scenario "Tunisian Followup"--an invasion taking place earlier than the historical landings--immediately following the conquest of North Africa.

Victory points are earned for eliminating enemy units, repelling and landings and airdrops, evacuating units from Messina, and controlling key cities.

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