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A successful raid disrupts German Reinforcements.
My First Game of Shifting Sands
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Side by side Shifting Sands
Shifting Sands set up
Shifting Sands: The Campaign for North Africa  1940-1943
Sample Allied Card
The Libyan front is much easier for the English! From LYON VII, courtesy of Jean-Michel Constancias.
Sample Axis Card
Mid Game @ Lisbon Weekly Meeting

Shifting Sands: The Campaign for North Africa 1940-1943 (2006)

Players
1–2
Best: 2
Playing time
240–300 min
Age
12+
7.33
Average rating
605
Ratings
3.18/5
Weight
#4224
BGG rank
Top 5,000
Designer:Michael Rinella
Artist:Dean Essig, Ken Smith
Publisher:Multi-Man Publishing
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 6, Interaction 5, Complexity 6.4, Theme 5
Strategy7.0
Luck6.0
Interaction5.0
Complexity6.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IICampaign / Battle Card DrivenHand ManagementDice RollingPoint to Point Movement

Overview

(from MMP website:)

Shifting Sands is a point-to-point movement, card driven game based on the World War II African campaigns of 1940-1943. From the first Italian attempts to cross "The Wire" through the Torch invasion, all aspects of the campaign for North Africa are covered including the Abyssinian Campaign of 1940-1941. Like the commanders of the day, you'll need to try and achieve your goals while events in other theaters influence your ability to maintain any semblance of a plan.

Contents:

One mapsheet (approx 22"x32") One 36-page booket with rules, designer notes, and scenarios; only 16 pages of actual game rules Two countersheets - one 5/8" and one 5/8" and 1/2" mixed (394 total counters of which 30 are blank) 2 decks of 55 cards - one allied and one axis 2 player aid cards dice

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