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Finished Cover with Game Information
Final Game Board
Airshipped copies for GenCon KS backers. Holding my very first game for the very first time.
Mid-design view of game board. This is not the finished board as we still have some tweaks to make.
Slave Market Card Backs
Customized slave catchers (thanks, Monopoly!) and my own first-person lantern (a re-purposed pencil sharpener of all things!). Beats the heck out of flat tokens!
Conductor assembled and ready for play in Italy! Thanks Luca.
Freedom--underground railroad cover painting
Customization to give each piece a bit of personality: Wooden slave catchers with colored ribbons, and multiple sizes and colors of slaves.
Artwork

Freedom: The Underground Railroad (2013)

Players
1–4
Best: 3
Playing time
60–120 min
Age
13+
7.56
Average rating
4,686
Ratings
2.91/5
Weight
#687
BGG rank
Top 1,000
Alternate names:Conductor +1 more
Designer:Brian Mayer
Artist:Steve Paschal, Jarek Nocoń
Publisher:(Self-Published) +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 6, Interaction 2, Complexity 5.8, Theme 5
Strategy7.0
Luck6.0
Interaction2.0
Complexity5.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalEconomicAmerican Civil WarEducationalPick-up and DeliverVariable Player PowersCooperative GamePoint to Point MovementPush Your LuckSolo / Solitaire Game

Overview

Early in the history of the United States, slavery was an institution that seemed unmovable but with efforts of men and women across the country, it was toppled. In Freedom: The Underground Railroad, players are working to build up the strength of the Abolitionist movement through the use of notable figures and pivotal events. By raising support for the cause and moving slaves to freedom in Canada, the minds of Americans can be changed and the institution of slavery can be brought down.

Freedom is a card-driven, cooperative game for one to four players in which the group is working for the abolitionist movement to help bring an end to slavery in the United States. The players use a combination of cards, which feature figures and events spanning from Early Independence until the Civil War, along with action tokens and the benefits of their role to impact the game.

Players need to strike the right balance between freeing slaves from plantations in the south and raising funds which are desperately needed to allow the group to continue their abolitionist activities as well as strengthen the cause.

The goal is not easy and in addition to people and events that can have a negative impact on the group's progress, there are also slave catchers roaming the board, reacting to the movements of the slaves on the board and hoping to catch the runaway slaves and send them back to the plantations.

Through careful planning and working together, the group might see an end to slavery in their time.

Expansions

Freedom: The Underground Railroad – Promo Cards
Not available yet

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