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Pimp my Witch Trial, by Tumba
Pimped Witch Trial - By Tumba
My in the works Secret Invasion board variant.
Picture of the artscow deck I ordered.
Using Marvel's Secret Invasion as a template here's my version of the 'Charge' card.

Witch Trial (2001)

Players
3–7
Best: 4, 5
Playing time
45–45 min
Age
10+
6.22
Average rating
679
Ratings
1.70/5
Weight
#7720
BGG rank
Outside top 5,000
Alternate names:ウィッチトライアル 日本語版
Designer:James Ernest
Artist:Charles Dana Gibson
Publisher:Cheapass Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 3.4, Theme 5
Strategy5.0
Luck5.0
Interaction7.0
Complexity3.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameNegotiation

Overview

Players represent lawyers in this humorous, pseudo-Colonial courtroom trial card game.

Each player attempts to prosecute victims and make money by winning the case. All lawyers pair a Suspect with a Charge card to represent the case they are prosecuting. However, money can also be made by defending the cases that other lawyers are working on. When a case comes to court, players add their Evidence cards, and make Motions and Objections, in order to sway the jury to their side. Then the case is either settled by plea bargain (an agreement by lawers to divide the case money) or by the jury (a 2D6 dice roll of 13 or more which includes all card modifiers played on this case). A fun game in which the lawyer with the most money wins.

Awards 2001 Origins Award Nominee: Best Abstract Board Game 2001 Listed in GAMES Magazine's GAMES 100

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