Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Abstract Games
Gig 'em
HTGA members playing Texas 42
42 set showing rules, although they left out "No Catchem" where you must bid 1 mark (or "42").  Your partner sits out and you are not allowed to take any tricks.
Count - nickels and dimes
Dennis Roberson's "Winning 42" is the leading reference and strategy guide for this terrific game. The book is currently in its 4th Edition, shown here.

42 (1885)

Players
4
Best: 4
Playing time
30–30 min
Age
10+
7.01
Average rating
272
Ratings
2.24/5
Weight
#7705
BGG rank
Outside top 5,000
Alternate names:Forty-Two +1 more
Designer:W. A. Thomas
Publisher:(Public Domain) +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 9, Complexity 4.5, Theme 3
Strategy5.0
Luck5.0
Interaction9.0
Complexity4.5
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyTrick-takingAuction / BiddingTeam-Based Game

Overview

42 (or Texas 42) is a game played with a standard set of 28 "Double-Six" Dominos, that is similar to "Trick-taking" card games.

Four players in two partnerships are each dealt 7 dominoes. Players then bid for the right to declare trump. The bid goes around once, with bids ranging from 30 to 42, plus some special bids. The winning bidder declares a trump. The object is to win "tricks."

The highest domino of each suit is the double. Play is then started by the winning bidder by placing a domino to start a trick. Players must follow suit if possible. The higher end of the domino led determines the suit for that round. If a player cannot follow suit, they can play any domino. The trick is won by the highest trump in the trick, or if it contains no trump, by the highest domino of the suit led. The winner of a trick leads to the next.

Scoring for a round is one point per trick (7 tricks) plus the "count". The "count" is determined by dominoes taken that add up to 5 (0-5, 1-4, 2-3) or 10 (6-4, 5-5). They are worth 5 or ten points respectively, giving a total maximum score of 42, and the name of the game.

A match is seven hands, or marks. Traditionally, scoring is the seven marks required to write the letters ALL.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.