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Frontside of selfmade dicetower
Board
Player Sheet
Rocket
Kennedy Space Center's Vehicle Assembly Building makes a perfect backdrop for 1969. Where better to play than next to the building where the Saturn V moon rocket was stacked and launched?

1969 (2012)

Players
2–5
Best: 4
Playing time
90–90 min
Age
10+
6.28
Average rating
436
Ratings
2.33/5
Weight
#9177
BGG rank
Outside top 5,000
Designer:Lorenzo Silva, Lorenzo Tucci Sorrentino, Aureliano Buonfino, Andrea Crespi
Artist:Giulia Ghigini
Publisher:Heidelberger Spieleverlag +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 6, Interaction 5, Complexity 4.7, Theme 5
Strategy7.0
Luck6.0
Interaction5.0
Complexity4.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

EconomicIndustry / ManufacturingDice Rolling

Overview

1969 is a push-your-luck style game in which players take the role of the leader of a particular nation's space program attempting the first successful lunar landing mission.

Each turn, the players use their income to hire scientists to research technology to improve their chances of success, hire spies to slow other players down, purchase cards to influence their missions and their competitors, or attempt easier, preparatory missions. Players gain victory points for performing well on prep missions, attracting famous scientists to their cause and, of course, how far they got on the Moon landing mission. The core of the game are the mission tests, which consist of rolling five dice. Dice have success, neutral, and failure results, which add respectively to your success rating, do nothing, or subtract from it. The total of your successes will determine the points you earn from the mission and whether you'll get a bonus on the final lunar mission or not. Die rolls can be affected by technology and your success can be influenced by having scientists research relevant tech and by cards played by any player.

1969 combines simple dice mechanics with elements of resource management and even some light engine building to make an interesting lightweight experience. There are some mechanics of player interference (meaning players can disrupt each other's progress), but these elements can be avoided if desired.

Expansions

1969: Research Promo 2012
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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