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Skyline, Tasty Minstrel Games, 2012/2013 – final box design
Skyline - Final Box Design - To receive a free copy, Kickstart Ground Floor! Time is running out!
Skyline, Tasty Minstrel Games, 2012/2013 – non-final cover artwork (image provided by the publisher)
My storage solution for Skyline.

Skyline (2012)

Players
1–4
Best: 2, 3
Playing time
10–20 min
Age
10+
5.96
Average rating
1,497
Ratings
1.28/5
Weight
#7043
BGG rank
Outside top 5,000
Designer:David Short
Artist:David Short, Gavan Brown
Publisher:Tasty Minstrel Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 5, Complexity 2.6, Theme 5
Strategy5.0
Luck10.0
Interaction5.0
Complexity2.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

DiceCity BuildingSet CollectionDice RollingPush Your Luck

Overview

City building has never been so easy: Just roll the dice, then build a building. However, each die must be selected carefully to fit the building requirements. Push your luck too far – or select carelessly – and a player may find himself demolishing his city instead of building it up. Choose each die wisely and build efficiently in order to erect magnificent skyscrapers and create the best skyline!

Skyline is a quick push-your-luck dice game involving set collection. Unlike other dice games that provide no relationship from turn to turn and no player interaction, this game allows players to literally build upon their decisions each turn and react to their opponents' actions.

Each turn, players choose to roll dice from either the Construction Yard or the Abandoned District, with the goal of erecting urban buildings. Buildings are made up of three types of dice: Ground Floor dice, Mid-Floor dice and Penthouse dice. Some buildings are safer to build but provide little reward, while other buildings have poor probabilities but can have substantial impact on the success of a player's skyline.

After rolling their selected dice, the player must use at least one of these dice to take one of three possible actions: Abandon, Build, or Cancel Construction. The Build action is the desired outcome, of course, but can be carried out only if the die result matches what they need to build. For instance, all Ground Floor dice can be built without restriction, but a High-Rise Mid-Floor die result can be built only on top of a High-Rise Ground Floor die. Likewise, a Mid-Rise Penthouse die can be built only on a Mid-Rise Mid-Floor die. If the rolled results do not allow them to Build, then the player must Cancel Construction on one of their existing buildings. If a player does not want to Cancel Construction, then they must Abandon by placing that die in the Abandoned District, which gives their opponents the opportunity to capitalize on this failure.

At the end of the game, points are rewarded for completed buildings according to their height. A Level 3 building – that is, a building comprised of three dice – is worth 9 points, while a Level 4 building is worth 16, and so on.

Remember, the dice control the results...but the players control the dice.

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