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Game play shot
Game pieces
Robber's transport box with gold bars
The Vaults are full
Gold Connection (Schmidt Spiele) - box front

Gold Connection (1992)

Players
2–4
Best: 4
Playing time
60–60 min
Age
10+
6.40
Average rating
167
Ratings
1.83/5
Weight
#12358
BGG rank
Outside top 5,000
Designer:Sid Sackson
Publisher:Schmidt Spiele
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 5, Complexity 3.7, Theme 5
Strategy5.0
Luck10.0
Interaction5.0
Complexity3.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

DiceSet CollectionDice RollingPush Your Luck

Overview

Borrowing elements of his classic 'push your luck' game, Can't Stop, Sackson places participants in the role of gold looters in this game. Players move around to various locations inside a vault filled with gold bars. Dice are rolled to capture bars with numbers on them, with the idea that bigger-numbered bars that are far from your starting location on that turn are the most difficult gold bars to acquire. You can continue collecting gold on your turn until you either miss a dice attempt or decide you've collected enough for one turn.

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