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Perpetual Commotion
Perpetual Commotion
Playing at Homoludicus (Granollers)
Perpetual Commotion at Cafe Games club
Box Front

Perpetual Commotion (2003)

Players
2–6
Best: 3
Playing time
45–45 min
Age
13+
6.33
Average rating
191
Ratings
1.10/5
Weight
#13070
BGG rank
Outside top 5,000
Alternate names:Wataï
Designer:Seth Blaine
Publisher:Goldbrick Games, LLC +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2.2, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameReal-timeHand ManagementPattern Building

Overview

In Perpetual Commotion, each player has their own deck of color‑coded cards and races everyone else to play them into shared piles at the table’s center—no turns, just non‑stop action. You begin by dealing yourself five cards face‑up (your “Front Five”) and stacking thirteen more face‑down (your “Feeders”) beside them. The rest become your draw pile, called “Playmakers.”

When someone shouts “Go!”, everyone slaps down any playable card onto one of the central piles—each pile starts with a wild “Start” card, then builds from 2 up to 12 in its color before ending with a “Stop.” Each time you empty a spot in your Front Five, you refill it from your Feeders. When you can’t play from your Front Five you turn over three cards from your Playmakers, looking only at the top card, and keep cycling through until you find something to play.

As soon as you discard your last Feeder, you call “Out!” to freeze the round. Then comes scoring: you earn one point for every card you placed in the center but lose two points for each card still in your Feeders—and you receive a small bonus for being first “Out!” After the first round, that bonus changes each time based on an eight‑sided die: sometimes you gain extra points, sometimes you even double your round total, and on rare rolls you suffer a “Perpetual Demotion,” losing points instead.

Keep the chaos going round after round; the first to reach 150 points wins the commotion! Expanded by:

Perpetual Commotion Black & White Edition Cards Perpetual Commotion Silver & Gold Edition Cards

Expansions

Perpetual Commotion Silver & Gold Edition Cards
Perpetual Commotion Black & White Edition Cards
Not available yet

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