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The Kaiser's Navy
The Kaiser's Navy booklet, counters and airbase card with the Bismarck map, where the operational scenarios take place

Second World War at Sea: The Kaiser's Navy (2012)

Players
2–0
Playing time
30–30 min
Age
12+
8.02
Average rating
16
Ratings
3.50/5
Weight
Designer:Michael Bennighof, James Stear
Artist:Michael Bennighof, Susan Robinson
Publisher:Avalanche Press Ltd.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 8, Interaction 5, Complexity 7, Theme 5
Strategy9.0
Luck8.0
Interaction5.0
Complexity7.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameExpansion for Base-gameWorld War IIBookSecret Unit DeploymentHexagon GridSimulationDice Rolling

Overview

The Kaiser's Navy is a book supplement for the Second World War at Sea game series, exploring the alternate history possibilities had Imperial Germany survived the First World War and continued its naval expansion plans.

There are 210 die-cut and mounted playing pieces: 70 double-sized "long" ship pieces, including two massive aircraft-carrying zeppelins (and extensive rules for airships in the SWWAS series), and 140 standard-sized ones representing task forces, submarines, aircraft and smaller warships. The pieces represent many of the ships of the High Seas Sea Fleet: modernized older dreadnoughts, modernized versions of the ships not completed, and some of those planned or discussed but never built.

There are also two dozen new scenarios, or separate game situations, based on battles that might have been waged by the Imperial German Navy in the North Atlantic and North Sea. This module is not playable by itself, but requires ownership of Bismarck and Bomb Alley to enjoy most of the scenarios, and Arctic Convoy and East of Suez to enjoy them all.

This expansion is considered to be part of the Avalanche Press Second Great War alternate history setting.

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