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Iron Dragon Extensions
Cover of the 2007 Version
New Rules set

Iron Dragon Extensions (2004)

Players
2–6
Playing time
4–4 min
Age
10+
6.80
Average rating
16
Ratings
3.00/5
Weight
Designer:Tom Wham
Artist:Tom Wham
Publisher:(Self-Published)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 6, Interaction 5, Complexity 6, Theme 7
Strategy7.0
Luck6.0
Interaction5.0
Complexity6.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyTransportationTrainsExpansion for Base-gamePick-up and DeliverCrayon Rail SystemHexagon GridDice Rolling

Overview

This is an expansion for Iron Dragon by Mayfair. Tom Wham has said that it may be included (as Optional Rules) in the next printing of Iron Dragon. This adds combat to the game. You have mercenary and ship points that are worth combat points. To win the battle, you need to score higher using your combat points (your train and foreman may have a combat value) and rolling percentile dice than the foe does using the same items. It definitely adds a new dimension to the game. It was released at Origins 2004.

2007 UpdateTom Wham sells the 2007 version directly from his web site. As of summer 2007 he was selling version 34. According to the introduction, the rules were edited out of the original version by Darwin Bromley, who wanted the game family friendly. The cards are printed on Avery business card paper, neat.

Components:

36 New Loco Cards 20 New Ship Cards 20 Mercenary Cards 1 Random Events Chart Players must provide their own 2 d10's, 1 black and 1 red are recommended

Expands:

Iron Dragon

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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