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Transatlantic Rails

Transatlantic Rails (1995)

Players
2–4
Playing time
300–300 min
Age
12+
10.00
Average rating
1
Ratings
0.00/5
Weight
Designer:Kristopher Marquardt, Colin Barnhorst, Heather Barnhorst
Publisher:The Train Gamers Gazette
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 2, Interaction 5, Complexity 0, Theme 5
Strategy10.0
Luck2.0
Interaction5.0
Complexity0.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

TransportationEconomicTrainsExpansion for Base-gamePrint & PlayPick-up and DeliverCrayon Rail SystemHexagon GridPoint to Point Movement

Overview

An expansion combining both Empire Builder and Eurorails. Players start with a Freight train on each board as well as a Freighter to transport Commodities from one continent to the other.

Trains and Freighters must be in the same Port at the same time to transfer a Commodity, unless a Warehouse is built to store Commodities, ($10 in a Port).

Like the Trains, the Freighter can be upgraded to a Heavy Freighter to increase its load capacity from two Commodities to three.

Freighters take three turns to cross the ocean. Transatlantic deliveries pay double.

This variant is included in Train Gamers Gazette 2(1). Warehouses, Freighters and Port cards need to be photocopied onto cardstock and cut out before playing.

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