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My orcs needed a place to rest up after battle, so I made them a few huts.
The 10 new sculpts
Adventure System cards for Blood of Gruumsh
A closer shot of the orc huts
"Dis way!"
I painted over the pre-painted versions
Official preview of the Wereboar mini, along with both the DC and AS cards.
"Come on! Just deal the cards already!!"
The Owlbear (because a pic of it was requested in the game forum)
I painted over the pre-painted versions

Dungeon Command: Blood of Gruumsh (2013)

Players
2
Best: 2
Playing time
90–90 min
Age
12+
7.53
Average rating
619
Ratings
2.48/5
Weight
#4174
BGG rank
Top 5,000
Designer:Rodney Thompson, Peter Lee, Chris Dupuis, Kevin Tatroe
Publisher:Wizards of the Coast
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 5, Theme 6
Strategy7.0
Luck5.0
Interaction5.0
Complexity5.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyWargameMiniaturesAction PointsCampaign / Battle Card DrivenHand ManagementArea Movement

Overview

Dungeon Command: Blood of Gruumsh is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the battlefield.

As a player, you take on the role of a commander, sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures, outfit them with spells and equipment, and direct their tactics to break the morale of your enemies and drive them from the field.

Dungeon Command: Blood of Gruumsh includes twelve, orc-related miniatures specific to this faction pack. While each Dungeon Command faction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players, although up to four can play with a few adjustments explained under the advanced rules.

Integrates with:

Dungeon Command: Blood of Gruumsh Dungeon Command: Curse of Undeath Dungeon Command: Sting of Lolth Dungeon Command: Tyranny of Goblins Dungeon Command: Heart of Cormyr

Can also integrate with:

Dungeons & Dragons: Castle Ravenloft Board Game Dungeons & Dragons: The Legend of Drizzt Board Game Dungeons & Dragons: Wrath of Ashardalon Board Game Dungeons & Dragons: Temple of Elemental Evil Board Game Dungeons & Dragons: Tomb of Annihilation Board Game Dungeons & Dragons: Waterdeep – Dungeon of the Mad Mage Board Game Dungeons & Dragons: Ghosts of Saltmarsh Board Game

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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