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Playing with Mum during Xmas holidays (yes, we're already 110+ y.o together)
Back of the box image showing sample game table
Presentation Spiel '13 (Essen)
A sample of buildings in Nations
box art sketch
Progress board set up for the 1st round, for 4 players.
Nations, Lautapelit.fi, 2013 – non-final cover art (image provided by a distributor)
Playing with 70+ y.o Mum & Dad (never too late to start boardgaming !)
Components of the game
I played against my wife ... final scores - 43:38 ... guess who had won ...

Nations (2013)

Players
1–5
Best: 3, 4
Playing time
40–200 min
Age
14+
7.59
Average rating
12,714
Ratings
3.54/5
Weight
#275
BGG rank
Top 1,000
Alternate names:Wojna Narodów
Designer:Rustan Håkansson, Nina Håkansson, Einar Rosén, Robert Rosén
Artist:Ossi Hiekkala, Paul Laane, Frida Lögdberg, Jere Kasanen
Publisher:asmodee +4 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 5, Interaction 5, Complexity 7.1, Theme 5
Strategy9.0
Luck5.0
Interaction5.0
Complexity7.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameCivilizationEconomicVariable Player PowersOpen DraftingWorker PlacementTurn Order: Stat-BasedEventsEnd Game BonusesVariable Set-upIncomeContractsHidden Victory PointsTags

Overview

From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought, and built together in nations. Great nations protect and provide for their own, while fighting and competing against both other nations and nature itself. Nations must provide food and stability as the population increases. They must build a productive economy. And all the while, they must amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!

Nations is an intense historical board game for 1–5 players that takes 40 minutes per player to play. Players control the fate of nations from their humble start in prehistoric times until the beginning of World War I. The nations constantly compete against each other and must balance immediate needs, long-term growth, threats, and opportunities.

Gameplay introduction

Players choose a Nation and a difficulty to play at, similar to the Civilization computer games series. After the growth phase, 2 historical events are revealed, which the players will compete for during the round. Then players take a single small action each, in player order, as many times as they wish until all have passed. Actions are:

Buy a card Deploy a worker Hire an architect for a wonder Special action provided by a card

Players each have individual boards that represent their Nation. There are many ways that players affect, compete, and indirectly interact with other players. But there is no map, no units to move around, and no direct attacks on other players.

When all have passed, there is production, new player order is determined (every position is competed for), the historical events happen, and if this is the last round of an age, the books are scored. At the start of a new round, most old cards are removed and new ones are put on the display.

Victory points are gained and lost during the game, and also awarded at the end of the game. The player with the most victory points is the winner.

See 'More information' below for link to rules, etc.

Expansions

Nations: Nicola Tesla promo card
Nations: Hagia Sophia promo card
Nations: Grand Duchy of Finland promo card
Nations: Kremlin promo card
Nations: Mechanical Turk promo card
Nations: Inspiration Promo Pack
Nations: Dynasties
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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