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Keltis Ór
Keltis Ór at Happy Meeple: In the middle of a game.
Keltis Ór at Happy Meeple: Scoring explained.

Keltis Ór (2012)

Players
2–4
Best: 3
Playing time
20–20 min
Age
8+
6.09
Average rating
95
Ratings
1.56/5
Weight
#19708
BGG rank
Outside top 5,000
Designer:Reiner Knizia
Publisher:(Web published)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 5, Complexity 3.1, Theme 5
Strategy5.0
Luck9.0
Interaction5.0
Complexity3.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

DicePrint & PlaySet CollectionDice Rolling

Overview

In Keltis Ór, players roll 3 dice that they can reroll once. Then they must choose one of 3 options: - Take the stones available on the dice - Take a token from one of the 5 available colors. This will allow the player to build ascending or descending paths as well as award a bonus (leprechaun, stone, clover, points) - Pass

Players score in 4 different ways: - Path length: the longer, the better. Short paths score negative - Stones: the more, the better. Too few means a negative score - Leprechauns: +3 for majority, -3 for minority - Bonus points

Keltis Ór is a fascinating game. Players have a lot of freedom: paths, colors, high or low, aggressive or peaceful, pace of the game, ways of scoring, etc. The dice will make sure that every game is different. No strategy is intrinsically better: good players will adapt their play to the current situation. Clever play is rewarded.

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