Keltis Ór (2012)
- This game: Strategy 5, Luck 9, Interaction 5, Complexity 3.1, Theme 5
This game's strategy, luck, interaction, complexity and theme.
Overview
In Keltis Ór, players roll 3 dice that they can reroll once. Then they must choose one of 3 options: - Take the stones available on the dice - Take a token from one of the 5 available colors. This will allow the player to build ascending or descending paths as well as award a bonus (leprechaun, stone, clover, points) - Pass
Players score in 4 different ways: - Path length: the longer, the better. Short paths score negative - Stones: the more, the better. Too few means a negative score - Leprechauns: +3 for majority, -3 for minority - Bonus points
Keltis Ór is a fascinating game. Players have a lot of freedom: paths, colors, high or low, aggressive or peaceful, pace of the game, ways of scoring, etc. The dice will make sure that every game is different. No strategy is intrinsically better: good players will adapt their play to the current situation. Clever play is rewarded.
Player reviews, retailers/pricing and rules videos have no real data source for this game yet.
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