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The Army of the Heartland: The Army of Tennessee's Campaigns, 1861-1863
Scenario 1 - The Race for Kentucky, typical map setup
Properly cropped image of the back of the box.
VASSAL: The Map
Cropped image of the box.

The Army of the Heartland: The Army of Tennessee's Campaigns, 1861-1863 (1996)

Players
2
Best: 2
Playing time
0–0 min
Age
12+
7.18
Average rating
88
Ratings
3.67/5
Weight
#13335
BGG rank
Outside top 5,000
Designer:John Prados
Artist:Paul Dangel, Rick Barber, Tom Hannah, John Paul Strain
Publisher:Clash of Arms Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 7.3, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity7.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAmerican Civil WarPost-NapoleonicHexagon GridSimulationDice Rolling

Overview

From the back of the game box:

The Army of the Heartland is a strategic-operational simulation of the rebel Army of Tennessee's campaigns during the Civil War. Created by award-winning designer John Prados, and using the same scale and game system as his earlier Campaigns of Robert E. Lee, this game focuses on the critical, but largely ignored actions in Kentucky, Tennessee and northern Georgia between 1861 and 1863. The game includes 560 die-cut counters and two stunning maps depicting the 'heartland.' You also get two army display sheets, a 32 page rulebook with 8 pages of charts and tables and 9 scenarios covering the major engagements. A campaign game scenario covering the whole crucial year of 1863 is also included to allow players to explore the options available to both sides."

Game Scale Units: Divisions, brigades and regiments Ground: One hex = roughly 5 1/4 miles Time: One turn = 5 days (in Winter, 10 days)

Contents 560 Die-Cut Counters Two 34 inch by 22 inch Game Maps Rulebook with Scenarios, Historical Analysis, plus Charts and Tables Two Army Organization Displays Nine scenarios plus an 1863 Campaign scenario Two Dice Over 90 Leaders, each individually rated for his Initiative, Administrative, and Tactical Abilities

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