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Essen Spiel 2012 Prototype
Everything that comes in the box
Bora Bora, alea/Ravensburger, 2013 (image provided by the publisher)
Getting ready for a 3p game
Overview of Bora Bora prototype at the booth of Alea @ Spiel 2012 Essen
Board on display at the Nürnberg Toy Fair 2013
Player board on display at the Nürnberg Toy Fair 2013
Prototype-Cover at SPIEL'12

Bora Bora (2013)

Players
2–4
Best: 4
Playing time
60–120 min
Age
12+
7.56
Average rating
10,765
Ratings
3.72/5
Weight
#339
BGG rank
Top 1,000
Designer:Stefan Feld
Artist:Alexander Jung
Publisher:alea +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 8, Interaction 5, Complexity 7.4, Theme 5
Strategy9.0
Luck8.0
Interaction5.0
Complexity7.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

DiceSet CollectionDice RollingWorker PlacementWorker Placement with Dice Workers

Overview

Stake your fortunes in the mysterious island world of Bora Bora. Journey across islands, building huts where the resilient men and women of your tribes can settle, discovering fishing grounds and collecting shells. Send priests to the temples, and gather offerings to curry favor with the gods.

In Bora Bora, players use dice to perform a variety of actions using careful insight and tactical planning. The heart of the game is its action resolution system in which 5-7 actions are available each round, the exact number depending on the number of players. Each player rolls three dice at the start of the round, then they take turns placing one die at a time on one action. Place a high number on an action, and you'll generally get a better version of that action: more places to build, more choices of people to take, better positioning on the temple track, and so on. Place a low number and you'll get a worse action – but you'll possibly block other players from taking the action at all as in order to take an action you must place a die on it with a lower number than any die already on the action.

Three task tiles on a player's individual game board provide some direction as to what he might want to do, while god tiles allow for special actions and rule-breaking, as gods are wont to do. The player who best watches how the game develops and uses the most effective strategy will prevail.

Expansions

Bora Bora: Orange God Tiles
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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