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Bora Bora - 1st Expansion - Orange God tiles
Set of 15 tokens in high quality. Created from hi-res scan from mitcharf, all sides made equal, colors tuned. Ready to be printed as stickers for 1.5 cm blank tokens.
High-res picture of one of the tiles
Bora Bora - 1st Expansion - Instructions
The tiles arrives!

Bora Bora: Orange God Tiles (2013)

Players
2–4
Best: 4
Playing time
60–60 min
Age
12+
7.43
Average rating
357
Ratings
2.39/5
Weight
Alternate names:Bora Bora: Die 1. Erweiterung
Designer:Stefan Feld, Alexander Jung
Artist:Alexander Jung
Publisher:Ravensburger AG
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 10, Interaction 7, Complexity 4.8, Theme 5
Strategy10.0
Luck10.0
Interaction7.0
Complexity4.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

DiceExpansion for Base-gameTile PlacementSimultaneous Action SelectionDice RollingArea Majority / InfluenceWorker Placement with Dice Workers

Overview

Content: 15 Orange God tiles (expansion can only be played with original Bora Bora game from Ravensburger)

Place the Orange God tiles in the general supply next to the game board.

At the beginning of phase A, if a player rolls two of the same number he receives one Orange God tile from the general supply. If he rolls three of the same number (i.e. the same number on all three dice), he receives two Orange God tiles. If a player rolls two or more of the same number but there are no Orange God tiles left in the general supply, he doesn't receive anything.

Whenever a player places a die on an action card, he can use the Orange God tiles to turn his die 1 number up or down. The tiles then go back into the general supply. Note: the die number must be changed before the die is placed onto an action card. One die number can be changed per Orange God tile used. Also note, a die showing the number 1 cannot be turned down to a 6, and a die showing the number 6 cannot be turned up to a 1.

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