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Board art by Chechu Nieto!
Playtest pieces on low-res sample of near-final map: set up for the 2009 "Obama's War" scenario, the scenario that starts with the most pieces on the map (I missed a "+1" marker in Konduz).
Coalition Commander Emily, victorious!
Game end. The Taliban won by a small margin in the final scoring.
Box cover
The nicest Taliban guerrilla ever?
Sample of A Distant Plain final card art by Chechu Nieto.
A Distant Plain at my place:  Jeff (Taliban), Bob (Warlords), Jason (Coalition), and Charles (Government).
COIN Game Series – Andean Abyss, Cuba Libre, A Distant Plain – GMT Games LLC
Advance production set from WBC, set up and ready to go for the 2003-2013 scenario.  Son Andrew will take the Taliban against my Coalition, with the game handling the Afghan Govt and Warlords.

A Distant Plain (2013)

Players
1–4
Best: 4
Playing time
180–300 min
Age
12+
7.78
Average rating
1,895
Ratings
3.88/5
Weight
#1386
BGG rank
Top 5,000
Designer:Volko Ruhnke, Brian Train
Artist:Rodger B. MacGowan, Chechu Nieto, Xavier Carrascosa
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 4, Complexity 7.8, Theme 5
Strategy7.0
Luck7.0
Interaction4.0
Complexity7.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameModern WarfareVariable Player PowersArea MovementDice RollingVariable Phase OrderArea Majority / InfluenceSolo / Solitaire Game

Overview

This volume in Volko Ruhnke's COIN Series takes 1 to 4 players into the Afghan conflict of today’s headlines, this time in a unique collaboration between two top designers of boardgames on modern irregular warfare. A Distant Plain teams Volko Ruhnke, the award-winning designer of Labyrinth: The War on Terror, with Brian Train, a designer with 20 years' experience creating influential simulations such as Algeria, Somalia Interventions, Shining Path: The Struggle for Peru, and many others.

A Distant Plain features the same accessible game system as GMT's recent Andean Abyss and upcoming Cuba Libre but with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency.

A Distant Plain adapts familiar Andean Abyss mechanics to the conditions of Afghanistan without adding rules complexity. A snap for Series: COIN (GMT) players to learn, A Distant Plain will transport them to a different place and time. New features include:

Coalition-Government joint operations. Volatile Pakistani posture toward the conflict. Evolution of both COIN and insurgent tactics and technology. Government graft and desertion. Coalition casualties. Returning Afghan refugees. Pashtun ethnic terrain. Multiple scenarios. A deck of 72 fresh events.

... and more.

As with each COIN Series volume, players of A Distant Plain will face difficult strategic decisions with each card. The innovative game system smoothly integrates political, cultural, and economic affairs with military and other violent and non-violent operations and capabilities. Flow charts are at hand to run the three Afghan factions, so that any number of players—from solitaire to 4—can experience the internecine brawl that is today's Afghanistan.

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