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Preview of box back art
reduced size version of final map art
Preview of box front art
"Either way, he and Albert Camus are not friends anymore." My favorite card. Funny and clever at the same time. (Camus took the wrong moral road on this one, and Sartre told him so.)
Set up for short scenario run through.
Strategic Simulations Division Staff with Brian Train after the movie and wargame
Brian Train explaining the rules
Impressions from a playtest. Non-final playtest art.
Setting up CT at the US Army War College for the Strategic Wargame Program
The sun goes down on the beautiful board of Colonial Twilight. Great game - I just wish I could stop loosing against the FLN!

Colonial Twilight: The French-Algerian War, 1954-62 (2017)

Players
1–2
Best: 2
Playing time
90–300 min
Age
12+
7.62
Average rating
1,259
Ratings
3.87/5
Weight
#2233
BGG rank
Top 5,000
Designer:Brian Train
Artist:Rodger B. MacGowan, Chechu Nieto
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 4, Complexity 7.7, Theme 5
Strategy7.0
Luck7.0
Interaction4.0
Complexity7.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameModern WarfareVariable Player PowersArea MovementDice RollingVariable Phase OrderArea Majority / InfluenceSolo / Solitaire Game

Overview

Colonial Twilight takes 1 to 2 players into the tangled web of military and political actions comprising the French-Algerian war of 1954-62.

The insurgent Front de Liberation Nationale (FLN), starting from modest beginnings, must build massive and enduring popular support for its cause and organize to assume power when Algeria finally gains its independence. The Government, representing both the colonial authorities and France’s military leadership, must engage the nationalist insurgency decisively while striving to preserve the support and commitment of the civilian government and society. Players will enter the “heart of darkness” as they use military, political, and economic actions and exploit events to build and maneuver forces to influence or control the population or otherwise achieve their aims along the twisting route to independence.

This installment in GMT’s popular COIN Series system is the first to be designed for two players. You must carefully consider just what it is you want to do, and how much of it, before the initiative slips from your fingers.

It also includes rules for a solitaire FLN bot AI opponent. (There is no French bot, so the only solitaire option is for the human to play as the government against the insurgent bot.)

From the Casbah to the Aures, are you ready to run the gauntlet?

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