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It's funny (or kind of sad really) how they never seem to get the colours right. In this case the original HiG-version is mismatched, while the Spielbox-version is missing the East and the West. Sigh.
High-res scan of tiles.
spielbox 5/13
Scan of German rules.

Carcassonne: Die Windrosen (2012)

Players
2–6
Best: 2
Playing time
0–0 min
Age
8+
6.47
Average rating
263
Ratings
1.64/5
Weight
Alternate names:Carcassonne: The Wind Roses
Designer:Klaus-Jürgen Wrede
Artist:Doris Matthäus
Publisher:Hans im Glück +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 5, Interaction 9, Complexity 3.3, Theme 5
Strategy9.0
Luck5.0
Interaction9.0
Complexity3.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

MedievalExpansion for Base-gameTerritory BuildingTile PlacementArea Majority / Influence

Overview

Die Windrosen is a six-tile mini-expansion for Carcassonne. Each tile depicts all or part of a wind rose (AKA compass rose). The red, full wind rose is a new starting tile, and divides the playing area into four fields.

This expansion was released at Modell-Hobby-Spiel 2012 in Leipzig. Attendees had to go on a scavenger hunt to collect clues which would permit them to obtain the expansion from the Carcassonne-on-Tour booth.

Short rules:

Orange full rose is new start tile and defines the four quarters: SW, SE, NW, NE. Blue full rose (reg. backside) redefines the four quarters. Orange quarter rose tiles (reg. backside) are worth 3 bonus points if put down in the corresponding quarter of the playing field, e.g. the South-West rose tile put down in the SW quarter defined by the current valid full wind rose. Appart from that the roses have no influence on the play and the features on the tiles and other points aquired through the tile. The blue full and the 4 orange quarter rose tiles are shuffled in the stack at the beginning.

Part of the Carcassonne series.

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