Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
lots of little plastic castles!
Box and components
English event table (based on Roberto Corbelli's translation). Print 8.5cm by 10.5cm, and it'll be possible to paste right on top of the event table on your board.
Box front (German edition)
Inside the box

Anno Domini (1995)

Players
4
Best: 4
Playing time
60–60 min
Age
10+
5.96
Average rating
175
Ratings
1.73/5
Weight
#18105
BGG rank
Outside top 5,000
Designer:Spartaco Albertarelli
Publisher:Editrice Giochi
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 3.5, Theme 5
Strategy5.0
Luck7.0
Interaction5.0
Complexity3.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

MedievalTerritory BuildingArea MovementDice Rolling

Overview

Anno Domini is a wargame for four players and consists of a map board, a deck of cards, 12 dice, cardboard coins, miniature castles and cathedrals and a rule book.

Players start by randomly selecting a Pope and proceeding with the random selection of all 36 territories. These are claimed by placing a castle and cathedral on the specified area of the map board.

Play commences with the Administrative Phase where players collect taxes based on the number of territories and cathedrals they control. Following is the Military phase that is divided into three optional steps. The first is to roll 2d6 for a random event that will cause the player to either gain or lose money, lose cards, lose castles or become the pope. The second option is to build new castles on your territories. The final is an attack on another person's territory.

Territories can attack adjacent territories or those on the same body of water. The attacking and defensive force are determined by the number of castles on each territory. For each castle on his/her territory, the attacker and defenders each roll a die and apply any modifiers obtained by cathedrals or cards in his/her possession. Results of 6 or over destroy a castle of the opposing side. If all of the defenders castles are lost, the attacker wins the territory, places a castle to claim it and may draw a card at the end of the phase. Cards offer various benefits such as money, attack/defence points or game actions.

Play continues until one player controls 8 cathedrals.

... and apparently the castles are cute.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.