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My homemade Korsun Pocket box.
Korsun Pocket cover art by Rodger B. MacGowan, Copyright 1979, 2012
Situation Map Feb. 1st 1944
Desktop Wallpaper By Rodger B. MacGowan Copyright 2010
This is my favorite way of storing counters, linked baggies.

Korsun Pocket: Little Stalingrad on the Dnepr (1979)

Players
2–6
Best: 2, 4
Playing time
360–6000 min
Age
12+
7.82
Average rating
64
Ratings
4.29/5
Weight
#12773
BGG rank
Outside top 5,000
Alternate names:Korsun Pocket: Little Stalingrad on the Dnepr – January 25th to February 17th, 1944
Designer:Jack Radey
Artist:Rodger B. MacGowan, Ina Clausen
Publisher:People's War Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 8.6, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity8.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingGrid MovementRatio / Combat Results TableMovement PointsZone of Control

Overview

Korsun Pocket is a grand tactical/ operational simulation of what the Soviets called the Korsun­ Shevchenkovsky Operation and the Germans called the Tcherkassy Pocket. This battle, which raged from January 25 through February 17, 1944, was the first large scale encirclement of German forces after Stalingrad and marked the end of the German attempt to stalemate the Red Army on the banks of the Dnepr.

Korsun Pocket is played on a 1:100,000 scale map, with one mile per hex. The day is divided into two five hour day turns and a night turn that is 14 hours long, including the optional Extra Night Turn. Most units are battalions, representing at full strength 600-900-men, 60-70 tanks, or 8-12 artillery pieces.

The game took SPI's 'Wacht am Rhein': The Battle of the Bulge, 16 Dec 44 – 2 Jan 45 game system and added new armor rules which changed the flavor of the game to better simulate the Russian front.

GAME COMPONENTS

One Rules Book Six Counter Sheets (2400 couters) Map Sections A,B,C, and D Three Situation Maps (Jan. 25, Feb. 1, Feb. 10) One plastic die Three Air Base Cards Two Turn Record Tracks One set of Play Aids

(from the rulebook and user's description)

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