Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
First wave attack. Dive bombers are placed on dice, torpedo bombers keep low to water.
selfmade battle map for Pearl Harbor scenario
1942 - World War 2 rages in the sunny Pacific between the United States and Japan.  Ship sheets for 'SWWaS: Midway'
Operational scenario 2 - 'Midway'
Battle Scenario 1, 'Air Raid, Pearl Harbor!' setup. Shielded ships are marked with red dice, ships underway with blue ones.

Second World War at Sea: Midway (2002)

Players
2
Best: 2
Playing time
30–240 min
Age
12+
7.27
Average rating
143
Ratings
3.14/5
Weight
#10541
BGG rank
Outside top 5,000
Alternate names:Midway: Turning Point – Naval and Air Combat in the Pacific: 1942 +1 more
Designer:Michael Bennighof, Brian L. Knipple
Artist:Brien J. Miller, Peggy Gordon
Publisher:Avalanche Press Ltd.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6.3, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameWorld War IIHexagon GridSimulationDice Rolling

Overview

On the morning of 4 June 1942, fifteen TBD-1 Devastator bombers of Torpedo Squadron Eight took off from the USS Hornet to attack the Japanese carrier force operating off Midway Island. All fifteen of them were shot down as they pressed their attack, yet not a single pilot veered away. While Japanese fighters slaughtered the low-flying torpedo planes, American dive bombers passed overhead and began their screaming dives onto the Japanese carriers, sinking three of them and dooming the Japanese Empire. The sacrifice had not been in vain.

Both Japan and the United States had sought a final, decisive battle for control of the Pacific Ocean. When the Japanese unleashed their MI Sakusen plan to capture Midway Island in June 1942, the U.S. Navy was more than happy to meet them.

Midway covers the turning point of the Pacific War, with 11 separate scenarios, or game situations. These include the Battle of Midway in June 1942, the Wake Island relief operation of December 1941, the retaliatory raid on Wake Island in February-March 1942 and Pearl Harbor. There are options to allow the Japanese to bring in the forces historically allotted to the Aleutian Islands campaign instead of Midway, and the American battleship force that was not risked there but was available.

There are 210 "long" playing pieces, depicting the major fleet units of both sides: battleships, aircraft carriers, cruisers and fleet destroyers. There are also 280 square playing pieces, half the size of the ship pieces, mostly depicting aircraft but also smaller warships and markers.

The United States has her entire early-war Pacific Fleet, from the dreadnoughts of Battleship Row to the aircraft carriers that saved the world from fascist-imperialist domination. Aircraft like the F4F Wildcat and B17 Flying Fortress are present, as well as the Devastator.

The Japanese have their own battle line, headed by the incredible super-battleship Yamato. There's also the First Carrier Fleet of six modern first-line flattops, sporting the awesome Zero fighter and the famous Val and Kate bombers.

The operational map depicts the seas around Hawai'i and Midway Island.The tactical map is a generic blue field of hexagons, used to resolve surface combat. There, ships maneuver and fight using their gunnery and torpedo factors. Each player rolls a number of dice according to the ship's capabilities, hitting on a result of 6. Gunnery and torpedo damage tables give the results: ships can suffer damage to engines, hull or armament.

Air attacks are resolved in similar fashion. The combat systems yield results rapidly but in a historically accurate fashion, giving a good balance of fun and insight.

The third game in the Second World War at Sea series of naval campaign games by Avalanche Press. Midway covers the Battle of Midway, the Raid on Pearl Harbor, the Invasion and potential relief of Wake Island and other early war situations in the central Pacific. The map includes Wake, Midway and the Hawaiian islands. The game includes 1/2-inch counters for aircraft, 1-inch counters for ships, a strategic map, a tactical map, rules and charts.

Original production in 2002, re-printed in 2007 and again in 2014.

Expansions

Second World War at Sea: Distant Oceans
Second World War at Sea: Strait of Magellan
Second World War at Sea: Combined Fleet
Second World War at Sea: FDR's Lost Ships of 1937
Second World War at Sea: Gin Palace
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.