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Second World War at Sea: Strait of Magellan (2009)

Players
2
Best: 2
Playing time
60–60 min
Age
14+
6.43
Average rating
14
Ratings
3.00/5
Weight
Designer:Michael Bennighof, Doug McNair
Artist:Shane Ivey
Publisher:Avalanche Press Ltd.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 5, Interaction 5, Complexity 6, Theme 5
Strategy9.0
Luck5.0
Interaction5.0
Complexity6.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameExpansion for Base-gameWorld War IISecret Unit DeploymentHexagon Grid

Overview

The stormy waters at the Southern Cone of the Americas saw very little fighting during the Second World War. But that didn't keep staff officers from the South American navies and the Royal Navy from wondering what would happen if the Axis fleets did penetrate into the region. U.S. Army Chief of Staff Gen. George C. Marshall considered a Japanese attempt to damage or destroy the Panama Canal to be the likely opening move of a war in the Pacific, making the sea lanes around Tierra del Fuego vital to the Allied war effort.

Strait of Magellan is a supplement for the Second World War at Sea series. There are ten scenarios, or separate game situations, based on battles that might have taken place in these waters, but ultimately did not. This module is not playable by itself, but requires ownership of our Cone of Fire, Midway, Bismarck and Leyte Gulf games and our East of Suez supplement.

Strait of Magellan is sold BOTH via .pdf download and as a printed booklet - you only need one.

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