Second World War at Sea: Strait of Magellan (2009)
- This game: Strategy 9, Luck 5, Interaction 5, Complexity 6, Theme 5
This game's strategy, luck, interaction, complexity and theme.
Overview
The stormy waters at the Southern Cone of the Americas saw very little fighting during the Second World War. But that didn't keep staff officers from the South American navies and the Royal Navy from wondering what would happen if the Axis fleets did penetrate into the region. U.S. Army Chief of Staff Gen. George C. Marshall considered a Japanese attempt to damage or destroy the Panama Canal to be the likely opening move of a war in the Pacific, making the sea lanes around Tierra del Fuego vital to the Allied war effort.
Strait of Magellan is a supplement for the Second World War at Sea series. There are ten scenarios, or separate game situations, based on battles that might have taken place in these waters, but ultimately did not. This module is not playable by itself, but requires ownership of our Cone of Fire, Midway, Bismarck and Leyte Gulf games and our East of Suez supplement.
Strait of Magellan is sold BOTH via .pdf download and as a printed booklet - you only need one.
Player reviews, retailers/pricing and rules videos have no real data source for this game yet.
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