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Scenario 2 (One Thing at a Time): end game : the US sheridans managed to destroy 80% of the Russian column before being overwhelmed by soviet reinforcements.
Scenario 1: The american team managed to find the prisoners in Ubersdorf and exfiltrate them before the soviets could oppose any serious opposition. Mission accomplished!
Scenario 2 (One Thing at a Time): a small team of US Sheridans (with heavy artillery support) is ready to ambush a column of Russian armor.
Scenario 4: Little Red Riding Hood : Steckler's column runs into Soviet Forward Support Element
Scenario 6 (the kitchen sink) : the soviets are throwing three formations at Steckler's thin line.

World at War: Counterattack (2012)

Players
2
Best: 2
Playing time
90–90 min
Age
12+
7.95
Average rating
24
Ratings
2.25/5
Weight
Designer:Mark H. Walker
Artist:Olivier Revenu, Marc von Martial
Publisher:Lock 'n Load Publishing, LLC.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 10, Interaction 5, Complexity 4.5, Theme 5
Strategy9.0
Luck10.0
Interaction5.0
Complexity4.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameExpansion for Base-gameModern WarfareHexagon GridChit-Pull SystemDice Rolling

Overview

World at War: Counterattack - A scenario expansion pack for Blood and Bridges and Into the Breach.

World at War: Counterattack recreates the American and West German counterattack into the southern flank of the Soviet thrust into West Germany. The battles occurred just after the events chronicled in Blood and Bridges, and prior to the final battles for Paris.

Nine scenarios comprise the module. Four are stand alone, another three make up one campaign, and four more build the second campaign (two of the campaign scenarios can also be played as stand-alone battles). See below for additional details on the scenarios.

The module uses a similar campaign system as the one that we employed in Battles within Battles. Winning scenarios awards the player with refit points, these points can be used to repair damaged units, buy new units, or buy unique skills for your units and leaders The system rewards the gamer who conserves his forces. Win the scenario, but decimate your forces, and you’ll lose the war…. Or at least this small piece of it.

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