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A Mercenary Arbalest from the Fire for Effect expansion compared side by side to a Bannson's Raiders Arbalest. Notice the Mercenary units lack of faction identifying patches. It does however sport the 3-chevron Elite pilot ranking insignia.
Fire for Effect introduced artillery units. Here are a few that are considered popular to use in an army.
Mechwarrior Dark Age: Fire for Effect packaging
House Liao Sun Cobra and Jacyn Bell (Yu Huang) takes a bead on a Bannson's Raider Targe. A Kage Battle Armour stands by to hijack the Sun Cobra in the next turn.

Mechwarrior: Dark Age – Fire for Effect Expansion Pack (2003)

Players
2–10
Playing time
60–60 min
Age
10+
6.95
Average rating
19
Ratings
3.33/5
Weight
Designer:Kevin Barrett, Matt Robinson, Paul Nobles
Artist:Ethan Pasternack, Kevin Perrine, Sandra Garavito
Publisher:WizKids (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 9, Interaction 5, Complexity 6.7, Theme 7
Strategy9.0
Luck9.0
Interaction5.0
Complexity6.7
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionDiceWargameExpansion for Base-gameCollectible ComponentsMiniaturesAction PointsVariable Player Powers

Overview

MechWarrior Fire for Effect is an expansion to the MechWarrior Dark Age collectable miniatures game and was launched in February 2003.

The Fire for Effect set introduces Artillery, including classic artillery vehicles with new rules; Mercenaries, featuring BattleTech fans classic favorite mercenary companies; Transport Vehicles, designed to get infantry on the battlefield quickly.

This Booster Pack contains 4 randomly inserted, painted, fully assembled, prepainted plastic miniatures 1 Mech, 1 Vehicle, and 2 Infantry. Each figure stands on a unique combat dial with all the information needed to play.

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