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Detail view of a few Blue samurai leaders.
Basic Edition Game box back
The Air Dragon
Basic Edition Game box front
I'm Groot

Clan War (1998)

Players
2
Best: 2
Playing time
180–180 min
Age
12+
6.49
Average rating
77
Ratings
3.50/5
Weight
#18162
BGG rank
Outside top 5,000
Designer:Ken Carpenter
Artist:Brian Snoddy, Ben Peck, Michael Phillippi, Cristina McAllister, Carl Frank, Ramón Pérez (I), Daerick Gross
Publisher:Wizards of the Coast +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 7, Theme 6
Strategy5.0
Luck7.0
Interaction5.0
Complexity7.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

FantasyMiniaturesCampaign / Battle Card DrivenDice Rolling

Overview

A fantasy Miniatures game based on Legend of the Five Rings, which combines a use of a card deck with a d10 based rolling system. It is based on a fantasy setting heavily influenced by feudal Japan with Samurai of various clans fighting to support their lord's quest to become Emperor. There are also shugenja (mages), Dragons, Naga, and hordes of evil demons (Oni). You get a certain number of points to build an army, and armies must typically have units that are either from the same clan or unaligned. You can be units from other clans, but they cost a premium (usually 20% above list price). Typically, personalities lead units, which is some number of basic troops (usually samurai). A good personality can cost as much as 30 or 40 basic troops, but most cost around 10 times more. Leaders, and occasionally units, have skills. Skills are used to modify initiatives, absorb damage, boost morale, and the like. Many personalities (and some units) also have skills that are unique to that personality / unit.

In addition to the units, each player also has a customized deck of thirty cards. These cards let the player make special moves, pass morale tests, and do other acts of courage. Each player builds their own deck (just like in a collectable card game) and typically draws a card a turn, although one player gets to draw two. Since a game lasts about 6-10 turns, a player should expect to see 1/3 rd to 1/2 of their deck (you start with three cards) in a battle.

After setting up, a turn looks like the following:

Determine Initiatives, Do Special Action/Orders, Move, Cavalry Move Again, Shoot, Fight, Reserve Movement.

(Detail from the review by Bankler: http://www.boardgamegeek.com/thread/68739/clan-war-review)

Expansions

Clan War: Crab Army Expansion
Clan War: Unicorn Army Expansion
Clan War: Crane Army Expansion
Clan War: Lion Army Expansion
Clan War: Naga Army Expansion
Clan War: Scorpion Army Expansion
Clan War: Shadowlands Army Expansion
Clan War: Toturi's Army and Yoritomo's Alliance
Clan War: Phoenix Army Expansion
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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