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Full Unpunched Layout
FW190 versus P-51D using A&A: Angels 20 models
Mixing it up during a game of Mustangs. My P-38 was basically flying over the German planes.  I was able to swing around, come down a bit, and move in for the kill.
Mustang flight stand for aircraft counters

Mustangs (1991)

Players
2–4
Best: 2, 4
Playing time
60–150 min
Age
12+
6.66
Average rating
282
Ratings
2.28/5
Weight
#8982
BGG rank
Outside top 5,000
Designer:S. Craig Taylor
Artist:Charles Kibler
Publisher:The Avalon Hill Game Co
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 4.6, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity4.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIAviation / FlightSimultaneous Action SelectionHexagon GridSimulationDice RollingGrid MovementThree Dimensional MovementImpulse Movement

Overview

This game is about dogfights between fighters in WW2 using a very abstracted and simplified method to "simulate" flying. The game is played in a number of impulses, with faster planes getting to move more often. A maneuver can take several impulses to complete and is marked with a maneuver marker in the hex that shows the plane's final position. The object is simply to shoot the other players down before they shoot you down.

The basic game is relatively simple and pays some attention to realism (e.g., it has a unique system of simulating different maneuvers). Some attempt was made with additional rules to attempt to add some sense of "realism" (with added complexity): ammo and fuel limits, critical hits, pilot quality, spotting, multiple planes on each side, etc.

Includes 95 counters.

Expanded by:

Mustangs: Expansion Module

Expansions

Mustangs: Expansion Module
Fighter Duel
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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