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Tetrahedral Handheld Ship Attitude Tracker (replaces most of AVID and ensures correct orientations) -- Green (Go) edge marks Fore, just finished pivot to (pin at) + direction, Red (Right/Roll) at 2 o'clock, Sky-blue (Top) at 5.
AVT mini view 3, by Corinne Mahaffey
Print and Play APID, see comment for links.
Painted Rafik on Ninja Magic angle adapters
A Tiered APID (3D Orienter), 2" diameter, design suitable for die-cut cardboard or laser-cut acrylic -- see notes under image 1543737.

Attack Vector: Tactical (2004)

Players
2–8
Best: 2, 4
Playing time
240–240 min
Age
12+
7.28
Average rating
183
Ratings
4.10/5
Weight
#9669
BGG rank
Outside top 5,000
Designer:Ken Burnside, Eric Finley, Tony Valle
Artist:Charles Oines, Ken Burnside, Joshua Qualtieri, Winchell Chung
Publisher:Ad Astra Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 8.2, Theme 6
Strategy7.0
Luck5.0
Interaction5.0
Complexity8.2
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameFightingMiniaturesHexagon GridSimulationThree Dimensional MovementResource to MoveImpulse Movement

Overview

Skirmish scale (1-3 ships per player) space combat game with fast moving, highly realistic, 3-D movement and decision making mechanics.

Mechanically, the game plays in segmented movements (a'la Car Wars) with 8 per turn, and runs most of the decision making in parallel. This game encourages "fly by the seat of your pants", and is more like a first person flight sim than most minis games are. You actually feel like you're doing piloting or ship handling with this game. Most of the actions you do have a delay before you can do them again. Clever use of paper clips on abaci keep the timekeeping elements fluid and simple.

While there's science underlying the rules, it's carefully segregated into sidebars, so that only those people who care about it have to look at it. You don't need to be a science genius to play this game; the back of the box says "We do the scary math, so you can blow things up", and it's true, mostly due to play aid design.

Expansions

Attack Vector: Tactical – Shipbook 2
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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