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Gameplay with prototype.
Spyrium, Ystari Games, 2013 – three of the 35 building cards (image provided by the publisher)
Spyrium, Ystari Games, 2013 – two character cards and a technique card, which provides both an in-game bonus and endgame scoring ability (image provided by the publisher)
Game Cards @ Toy Fair Nurnberg 2013 - Germany
Spyrium display at the Asmodee booth at GenCon 2013
Spyrium, Ystari Games, 2013 (image provided by a distributor)
Spyrium Cards @ Toy Fair Nurnberg 2013 - Germany
Workers and Spyrium
Overview with pawns between the cards (as done during gameplay), prototype with some final graphics, but pawns and other material from different games, Nürnberg Toy Fair 2013.
Spyrium - Box and Game (Prototype)
@ Toy Fair Nurnberg 2013 - Germany

Spyrium (2013)

Players
2–5
Best: 4
Playing time
75–75 min
Age
12+
7.04
Average rating
6,551
Ratings
2.91/5
Weight
#1069
BGG rank
Top 5,000
Designer:William Attia
Artist:Arnaud Demaegd, Neriac
Publisher:asmodee +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 3, Interaction 5, Complexity 5.8, Theme 6
Strategy9.0
Luck3.0
Interaction5.0
Complexity5.8
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionEconomicCity BuildingIndustry / ManufacturingWorker PlacementEventsIncomeAuction: Dutch Priority

Overview

Spyrium is set in an alternate world, an England set in a steampunk-based universe. Players build factories, needing workers to manage the production of a commodity previously unknown to us called "Spyrium". Producing Spyrium in one factory, then processing it in the next results in victory points (VPs) for that particular player. Alternatively, Spyrium can be purchased, but the material is rare and expensive, and players are constantly scraping for money.

Only those who from the beginning of the game manage to increase their regular income or their base of permanently employed workers (who can be used again and again to raise money) will be flexible enough to get their hands on the important end-of-game buildings to generate many VPs.

The circular nature of the game is flexible as each player can decide for himself when to move out of the placement phase and into the activation phase. With the two tracks in the game, those involved with delivery during the worker phase can then be used to raise money, to purchase an adjacent card, or to work on their own in an idle factory. All of these things are important, but in the end only the player who has dealt best with the lack of money, workers, and Spyrium will win.

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