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Me and "Die Speicherstadt"
Some sisterly love... "Sucker, I've got the bank!"
A part of Speicherstadt
Close Up - Game Play
Another part of Speicherstadt
Front cover, Z-Man Games, 2010
Inside the box
Speicherstadt presentation (International Toy Fair Nuremberg 2010)
Component shot of the German version for Jenks' "Top 500 Games' Component Shot Geeklist"
The game board

The Speicherstadt (2010)

Players
2–5
Best: 4
Playing time
45–45 min
Age
8+
7.02
Average rating
5,281
Ratings
2.27/5
Weight
#1259
BGG rank
Top 5,000
Alternate names:Het Koopmanshuis +4 more
Designer:Stefan Feld
Artist:Harald Lieske, Michael Menzel, Andreas Resch
Publisher:Pegasus Spiele +4 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 7, Complexity 4.5, Theme 5
Strategy7.0
Luck4.0
Interaction7.0
Complexity4.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

EconomicSet CollectionAuction / BiddingTurn Order: ProgressiveEventsEnd Game BonusesIncomeContractsAuction: Dutch Priority

Overview

The Speicherstadt is an auction card game. Players compete for victory points, which come mainly from contracts (sets of resources) and special cards (like a collected set of 1-4 identical "counting offices", the port rewarding collected ship cards etc.). The game is built on two core concepts:

1. Players bid for cards by building "towers" with their meeples over them. Each meeple in a tower increases the cost of a card - but only for players "below" it. This is the main mechanic of the game - players must consider WHEN to bid (place their meeple) over a certain card and when to use their meeples to make others pay more. This is important, because a player can make only three bids during a round.

2. Players are punished by negative points for not collecting firemen cards. Thus, ignoring security may cost a player a victory. By many players, the "punishing" mechanic is considered a trademark of the author - Stefan Feld.

The deck is divided into four seasons - winter, spring, summer and autumn. In later seasons, more powerful cards appear, so players need to think ahead in managing their resources.

---- Promotional blurb from the publisher ----

Hamburg around 1900 - the gate to the world. Within the harbour there stretches a unique complex of storehouses: Speicherstadt. The network of canals and bridges houses a terminal for spices, coffee, tea and carpets from all over the world.

As one of Hamburg´s wholesaler at the heyday of the Speicherstadt you acquire shiploads for the storehouses, not too expensive, of course, as you like to make a profit selling them. Who makes the best deals within a year and supplies his clients with the right goods will be the winner of the game. But beware! Sudden fires cause heavy losses. You might be advised to invest in fire protection early.

Playing Speicherstadt you will be thrilled by the simple and original mechanism of acquiring desired action cards.

Expansions

Kaispeicher
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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