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Hellfire Pass (1985)

Players
2
Best: 2
Playing time
180–180 min
Age
12+
6.49
Average rating
68
Ratings
2.46/5
Weight
#18210
BGG rank
Outside top 5,000
Designer:Vance von Borries
Artist:Rodger B. MacGowan
Publisher:3W (World Wide Wargames)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 4.9, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity4.9
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridDice RollingRatio / Combat Results Table

Overview

Game presentation from a magazine ad: Hellfire Pass pits the British against the Germans during Rommel's early days in the Desert campaign. Now the British were attacking a German defense for the first time in the was in the "Brevity" and "Battleaxe" operations. These battles featured swirling desert armored battles an the devastating power of the famous 88mm anti-tank gun. Fought over essentially the same battlefield as found in the O'Connors Offensive game, Hellfire Pass includes armored cars, Matilda tanks, desert fortifications and armor breakdown. Both players must decide when to use their mobility to outflank the enemy positions and balance that attack with the forces described as akin to a roller coaster ride on a tight-rope. Hellfire Pass is truly a tactician's dream."

Hellfire Pass is an Operational scale wargame of combat between the Allies and Germans in the North African Desert in World War II. Uses half-day turns, 2 mile hexes, and battalion/company scale units.

This game is part of the Series: Battles for North Africa (3W). The other games in the Series: Battles for North Africa (3W) are: Rommel at Bay, O'Connor's Offensive, Hellfire Pass, Patton Goes to War, Objective: Tunis, Decision At Kasserine: Rommel's Last Chance, and Race For Tunis. Plus Bloody Keren and Drive on Damascus that are not set in the North Africa desert zone.

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