Jurassic Jumble (2004)
- This game: Strategy 5, Luck 5, Interaction 7, Complexity 2.7, Theme 5
This game's strategy, luck, interaction, complexity and theme.
Overview
The object of Jurassic Jumble is to be the first to construct a dinosaur by collecting all nine bone groups of one dinosaur and to swipe a bone off the table.
Players trade sets of cards, either all of the same dinosaur (value) or the same type of bone (color). All trades are made face down, simultaneously.
A player may use the Paleontologist card as a wild card to complete a dinosaur, but holding the card causes a penalty if someone else completes their dinosaur first.
A Fake Bone card draws a penalty for the player stuck with it at the end of the round.
The first person to collect a complete dinosaur takes a plastic bone from the table and then all the other players scramble to pick up a bone as well. There is one fewer bone in play than the number of players. Players get points for collecting a bone even if they didn't complete their dinosaur.
Player reviews, retailers/pricing and rules videos have no real data source for this game yet.
View on BoardGameGeek ↗%3Astrip_icc()%2Fpic59341.jpg&w=3840&q=75)
%3Astrip_icc()%2Fpic59376.jpg&w=3840&q=75)
%3Astrip_icc()%2Fpic74806.jpg&w=3840&q=75)
%2Fpic3757327.jpg&w=3840&q=75)
%2Fpic4127709.png&w=3840&q=75)
%2Fpic261257.jpg&w=3840&q=75)
%2Fpic2401329.jpg&w=3840&q=75)
%2Fpic417423.jpg&w=3840&q=75)
%2Fpic7827296.jpg&w=3840&q=75)
%2Fpic260577.jpg&w=3840&q=75)
%2Fpic8666531.jpg&w=3840&q=75)