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War Law
War Law - Rules Booklet
War Law - Front Box Cover

War Law (1993)

Players
2
Best: 2
Playing time
90–90 min
Age
12+
5.72
Average rating
32
Ratings
3.89/5
Weight
#25940
BGG rank
Outside top 5,000
Designer:Tim Taylor, Coleman Charlton, Ross Henton, Lem Richards, Ron Goral, David Eubanks
Artist:Terry Amthor, Angus McBride, Jeremy Raben, Jonathan Hart Eddy
Publisher:Iron Crown Enterprises
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 7.8, Theme 7
Strategy7.0
Luck7.0
Interaction5.0
Complexity7.8
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyWargameMedievalMiniaturesHexagon GridRole PlayingPaper-and-PencilSimulationDice RollingMovement Points

Overview

"The War Law system simulates mass combat in a fantasy setting. The Standard Game is provided for a quick way of resolving large scale combats between two opposing forces in a minimum amount of time. The Standard Game doesn't require a Gamemaster or Referee; instead, the rules provide a set of guidelines that make a GM unnecessary for resolving movement and combat. The Standard Game is an abstracted method for simulating large scale battles without a GM. In that sense, it is more like a military simulation board game than a role playing game."

War Law covers morale rules, maneuver rules, ferocity rules, leaders, formations, siege weapons, and historical and tactical considerations. The scale is 50-100 combatants per unit. Each unit has an Offensive Bonus, a Defensive Bonus, an Armor Type, a level, and a shield bonus. In addition, units also have a movement point total and a morale rating. Combat is resolved using percentile dice and an extensive collections of charts. Counters and hexmaps (5/8" hex = 100ft.) are provided, but miniatures can also be used. The turn length is 120 seconds per turn.

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