War Law (1993)
- This game: Strategy 7, Luck 7, Interaction 5, Complexity 7.8, Theme 7
This game's strategy, luck, interaction, complexity and theme.
Overview
"The War Law system simulates mass combat in a fantasy setting. The Standard Game is provided for a quick way of resolving large scale combats between two opposing forces in a minimum amount of time. The Standard Game doesn't require a Gamemaster or Referee; instead, the rules provide a set of guidelines that make a GM unnecessary for resolving movement and combat. The Standard Game is an abstracted method for simulating large scale battles without a GM. In that sense, it is more like a military simulation board game than a role playing game."
War Law covers morale rules, maneuver rules, ferocity rules, leaders, formations, siege weapons, and historical and tactical considerations. The scale is 50-100 combatants per unit. Each unit has an Offensive Bonus, a Defensive Bonus, an Armor Type, a level, and a shield bonus. In addition, units also have a movement point total and a morale rating. Combat is resolved using percentile dice and an extensive collections of charts. Counters and hexmaps (5/8" hex = 100ft.) are provided, but miniatures can also be used. The turn length is 120 seconds per turn.
Player reviews, retailers/pricing and rules videos have no real data source for this game yet.
View on BoardGameGeek ↗%3Astrip_icc()%2Fpic1102170.jpg&w=3840&q=75)
%3Astrip_icc()%2Fpic1102130.jpg&w=3840&q=75)
%3Astrip_icc()%2Fpic57413.jpg&w=3840&q=75)
%3Astrip_icc()%2Fpic7012135.png&w=3840&q=75)
%3Astrip_icc()%2Fpic7012137.png&w=3840&q=75)
%2Fpic20784.jpg&w=3840&q=75)
%2Fpic40928.jpg&w=3840&q=75)
%2Fpic9060418.jpg&w=3840&q=75)
%2Fpic7283245.jpg&w=3840&q=75)
%2Fpic48171.jpg&w=3840&q=75)
%2Fpic167244.jpg&w=3840&q=75)
%2Fpic48702.jpg&w=3840&q=75)
%2Fpic8219637.png&w=3840&q=75)