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The game in progress
The cover by Alexandre Roche
The first box is in Belgium !
An individual board
Designer Etienne Espreman is bringing us back to his Bruxelles from 1893 @ Spiel Essen 2013
The landmarks mentioned in the game (plus one), and where they are.
Bruxelles 1893 - Overview
 @ Spiel Essen 2013
Etienne Espreman back to 1893 with Bruxelles @ Zomerspel in Gent - Belgium
Victor Horta
All the amazing components

Bruxelles 1893 (2013)

Players
2–5
Best: 4
Playing time
50–125 min
Age
13+
7.59
Average rating
5,919
Ratings
3.58/5
Weight
#537
BGG rank
Top 1,000
Designer:Etienne Espreman
Artist:Alexandre Roche
Publisher:asmodee +4 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 3, Interaction 9, Complexity 7.2, Theme 5
Strategy9.0
Luck3.0
Interaction9.0
Complexity7.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

EconomicModular BoardAuction / BiddingOpen DraftingArea Majority / InfluenceWorker Placement

Overview

Bruxelles 1893 is a worker placement game with elements of bidding and majority control. Each player is an architect of the late 19th century and is trying to achieve, through various actions, an architectural work in the Art Nouveau style. The most successful building yields the most points. Each player can also create works of art to increase his score.

The action board is modular, with not every player having access to each action each turn. Some actions cost money – acquiring high-quality materials, building a level of your personal house, finding a patron, creating a work of art, selling that art for money and prestige – while other actions are free but can potentially cause you to lose one of your workers; these latter actions include acquiring low-quality materials, activating your patrons, visiting the stock exchange, and taking one of the actions with a cost. Once everyone has passed on taking more actions, the round ends and players have an art exhibition during which they can sell works. After this, players receive prestige points or bonus cards based on the symbols they've placed their workers next to on the action board.

After five rounds, the game ends and players score bonus points based on their architect level, their bonus cards, how well they've completed their work, and their money on hand. The player with the most points wins.

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