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Orconomics 2nd edition
Orconomics Industry Sector: Tourism
Orconomics Second Edition
Orconomics Industry Sector: Transportation

Orconomics (Second Edition) (2022)

Players
2–5
Best: 3, 4, 5
Playing time
25–40 min
Age
10+
6.53
Average rating
124
Ratings
2.20/5
Weight
#14655
BGG rank
Outside top 5,000
Designer:Timofey Bokarev, Fedor Korzhenkov
Artist:Anton Kvasovarov
Publisher:Igrology +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 5, Interaction 9, Complexity 4.4, Theme 6
Strategy9.0
Luck5.0
Interaction9.0
Complexity4.4
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

FantasyEconomicModular BoardAuction / BiddingDice RollingArea Majority / InfluenceWorker Placement

Overview

Hey Orc! Are you sad that the days of heroes are in the past? Do you feel upset that brave warriors such as yourself have no chance to use their fury and courage? If so, we have just the thing for you! Dive into the world of business, a vortex of competition, a fight to be the best. Build up your companies with your strong green hands and bargain to the bitter end with your rivals. Legends will be told of your glorious business ventures!

Orconomics is a game for 2-5 players, competing against each other to establish Companies in ten industrial sectors. The game board assembles randomly for each new game. That gives a good replay rating as sectors will have different value and will affect each other.

Companies in each industrial sector generate income or losses, and grant players abilities that can be used during the game. For example, a leader of a Totemology industry will get an ability to send a crisis to an opponent’s sector. That also gives a variety of tactic decisions.

To win the game a player needs to be the first to found 10 companies on the game board or sometimes even less if they successfully fulfilled some business quests of Greed, Rage or Dare!

What is new in Orconomics 2.0 version:

victory condition is changed - new quest system is introduced activation of sector abilities are now directly bonded with influence cards sector abilities are completely reworked startup mechanics are fully reinvented

—description from the designer

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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