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Five Crowns Junior, Set Enterprises Inc., 2013 – box, cards and point chips (image provided by the publisher)
Five Crowns Junior, Set Enterprises Inc., 2013 (image provided by the publisher)
Five Crowns Junior, AMIGO Spiel, 2015 — sample gameplay situation
Back of box

Five Crowns Junior (2013)

Players
2–6
Playing time
30–30 min
Age
5+
5.95
Average rating
44
Ratings
1.00/5
Weight
#23841
BGG rank
Outside top 5,000
Designer:Marsha J. Falco
Publisher:AMIGO +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameChildren's GameHand ManagementPattern Building

Overview

In Five Crowns Junior, players try to match all five cards in their hand by color or suit. The first player to do so gains a treasure chest, and the player with the most chests wins.

The game lasts five rounds, and one of the suits is wild each round. Each player starts with a hand of five cards, and players play simultaneously, drawing and discarding one card until someone is able to go out. Once a player does so, each other player has one final turn; for each card that a player can't match, she receives a packrat chip. If players tie for treasure chests after five rounds, the player with the fewest packrat chips wins.

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