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Side of the "Stack of Newspapers" box. Beautiful stuff.
Penny Press, Asmadi Games, 2014 (image provided by the publisher)
NOW we're ready to work the stories!
Penny Press, Asmadi Games, 2014 — box and components (image provided by the publisher)
Penny Press Headline Card
Designer Robert(Right) Teaching Penny Press at Green Mountain Gamers Game Day
Penny Press contents
Authentic Indian Heads
Mid game at Pax East 2015
2 player endgame

Penny Press (2015)

Players
2–5
Best: 4
Playing time
45–60 min
Age
13+
6.43
Average rating
1,117
Ratings
2.19/5
Weight
#4946
BGG rank
Top 5,000
Designer:Robert Dijkman Dulkes, Matt Golec
Artist:Mackenzie Schubert
Publisher:Asmadi Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 9, Complexity 4.4, Theme 5
Strategy7.0
Luck4.0
Interaction9.0
Complexity4.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Industry / ManufacturingAuction / BiddingArea Majority / InfluenceWorker Placement

Overview

Set during the tumultuous 'yellow journalism' years at the end of the 19th century, Penny Press has players taking on the role of newspaper magnates such as Pulitzer and Hearst as they strive to become the dominant paper in old New York City.

Players move up on the circulation track throughout the game by publishing newspapers, and they are awarded bonuses at the end of the game for best covering the five news 'beats' or leading news categories of the day: War, Crime & Calamity, New York City, Politics, and the Human Condition.

To publish newspapers, players assign some or all of their five reporters to the popular stories of the day. When they're ready, players 'roll the presses' to claim those stories where their reporters have a majority and assemble them on their 'front page' player mat. The score of each press run is determined by the current values in each of the five news beats. Stories also have 'star' values, and the player with the most stars in each news beat gets that beat's endgame bonus.

The end of the game is triggered when one player publishes his fourth (in a two- or three-player game) or third (in a four- or five-player game) newspaper. The player who moved farthest along the circulation track is the winner of Penny Press.

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