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Inside the box

Par le feu, le fer et la Foi (2014)

Players
2
Best: 2
Playing time
120–120 min
Age
14+
7.34
Average rating
57
Ratings
2.75/5
Weight
#15241
BGG rank
Outside top 5,000
Alternate names:By Shot, Shock and Faith
Designer:Philippe Hardy
Artist:Sébastien Brunel
Publisher:Hexasim
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 5.5, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity5.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameRenaissancePike and ShotArea MovementSimulationDice RollingVariable Set-upMovement PointsLine of Sight

Overview

Par le Feu, le Fer et la Foi (By Shot, Shock and Faith) is a Grand-Tactical level board-wargame which, for the first time, allows the simulation of five battles of the Late Renaissance era :

SAINT-DENIS (November 10th, 1567) JARNAC (March 13th, 1569) LA ROCHE L'ABEILLE (June 25th, 1569) COUTRAS (October 20th, 1587) ARQUES (September 21st, 1589)

Par le Feu, le Fer et la Foi (By Shot, Shock and Faith) allows the simulation of Religious Wars that occurred in France from 1562 to 1598. This civil war opposes, in a first conflict phase, Protestants - otherwise known as Huguenots - to Catholics, then Royalists to League members after the accession of Henri IV to the throne in 1589.

The art of war during this period of the Renaissance is rapidly changing. The great feudal landlords, steeped in morals, fight alongside mercenaries motivated by sole cupidity. The diversity of the weapons that are used offers great tactical possibilities, based on impact and fire. Gendarmes, cuirassiers, reiters, harquebusiers, lansquenets and Swiss mercenaries confront each other in a merciless fight.

This is a classic wargame system ; « I go, You go », of average complexity, including, during the active player's phase, a sequence of reaction from the passive player, such as fire, counter-charge or tactical backstep. The maps are whith areas from 300 to 500 meters by side. A color code allows to easily determine the costs of movements and the line of sight. The scale of the game is one unit for 100 to 500 soldiers or one or two guns. One game turn represents a duration of 20 to 30 minutes. A corps represents either a vanguard or a rearguard, or the main body called battle.

The combats allow to simulate charges « in wall », the merciless shocks between pikemen, the artillery fire and highlight, by a support system, the combination of iron -shock- and fire -shooting. The optional rules - caracoles, orders, lost children, looting - add even more realism to the era's battles. The rules and the five battles offered are based on a thorough bibliography and researches made into books written by (non???) contemporary authors, specifically François de la Noue for the Protestants and Blaise de Montluc for the Catholics, and also on precise topographical plans of each battlefield that is still accessible, except for Saint-Denis... Are you ready to put on the Prince of Condé's, the admiral of Coligny's, the constable of Montmorency's, Anne de Joyeuse's or Henri of Navarre's armours and to fight your enemies «By Shot, Shock and Faith» ? P3F, the new HEXASIM opus offers you this option with an innovating and elegant wargame.

Components

three A2 maps (597x420 mm) (two printed out on both sides, one on one side only) 540 die-cut counters of 15mm (2 sheets in A4 size, 1 in A5 size) A rules booklet printed in full-color (16 pages) An examples booklet printed in full-color (16 pages) Play aids 2 dice

(source: Hexasim website)

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