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Cover from GMT monthly update
Nunobeyama (1570)
These Aren't the Samurai You're Looking For
Four years playing Command & Colors
Mikatagahara (1572)
Teppo Ashigaru destroyed the Samurai
One Box Storage
Castle Siege
C&C Samurai Battles @ Beyond the Board, Brookfield, WI
C&C Samurai Battles @ Game Universe, Mequon, WI

Commands & Colors: Samurai Battles (2021)

Players
2
Best: 2
Playing time
60–60 min
Age
14+
8.03
Average rating
637
Ratings
2.68/5
Weight
#3259
BGG rank
Top 5,000
Designer:Richard Borg
Artist:Mark Simonitch, Terry Leeds, Dariusz Buraczewski
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 8, Interaction 5, Complexity 5.4, Theme 5
Strategy7.0
Luck8.0
Interaction5.0
Complexity5.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameMedievalRenaissanceCivil WarPike and ShotHexagon GridHand ManagementSimulationDice RollingGrid MovementScenario / Mission / Campaign GameCommand CardsVariable Set-upMovement PointsLine of Sight

Overview

The Commands & Colors: Samurai Battles wargame rules allow players to portray important engagements of Japanese history. The battles, included in the scenario booklet, focus on the historical deployment of forces and important terrain features in scale with the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios, an infantry unit may represent an entire clan of soldiers, while in other scenarios a unit may represent just a few brave warriors.

—description from the publisher

Expansions

CDG Solo System
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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