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Transylvania: Curses & Traitors - Board Game Tiles
Transylvania: Curses & Traitors - Monster Cards
Transylvania: Curses & Traitors - Knowledge Cards
Transylvania: Curses & Traitors - Transformation Cards

Transylvania: Curses & Traitors (2015)

Players
3–6
Best: 5, 6
Playing time
45–45 min
Age
12+
5.89
Average rating
181
Ratings
2.25/5
Weight
#19329
BGG rank
Outside top 5,000
Designer:Loren Cunningham, Jamie Cunningham
Artist:Kristel Raymundo
Publisher:WIBAI Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 6, Interaction 5, Complexity 4.5, Theme 9
Strategy5.0
Luck6.0
Interaction5.0
Complexity4.5
Theme9.0

This game's strategy, luck, interaction, complexity and theme.

ExplorationAdventureHorrorPick-up and DeliverModular BoardVariable Player PowersRole PlayingHand ManagementDice RollingPoint to Point Movement

Overview

In the late 19th Century the land of Transylvania fell under a terrible curse allowing Vampires, Werewolves, and Zombies to terrorize the citizens. The Governor issued a desperate plea for help. You play one of the best and bravest Adventurers in the world called to Transylvania to break the curse. Your goal is to find the Knowledge to break the curse over Transylvania but beware, the Knowledge you seek may just turn you into one of the terrible Monsters you have come to destroy.

Transylvania: Curses & Traitors is a heavily themed adventure and exploration game utilizing a modular board, variable player powers, hand management, and dice rolling.

Paths to victory include: 1. Solving the curse of Transylvania by finding the right combination of Knowledge cards and returning your pawn to the Church Tile. 2. Becoming a Monster (vampire, werewolf, or zombie) by collecting Transformation cards and then killing half the other players. 3. Killing a Monster as an Adventurer.

Game play: The board consists of sixteen 6" x 6" tiles representing places in Transylvania such as the Church, Graveyard, and Castle. Adventurers start on the Church Tile and explore uncovering new tiles. Each tile contains token spaces which are opportunities to perform challenges of strength, mental acuity, and spiritual fortitude. A successful challenge results in the reward of a Quest card. The Quest deck contains the Knowledge cards needed to break the curse. While exploring Adventurers will also encounter Events. Failure of Events leads to injury and/or death while success leads to additional rewards. If Adventurers collect Transformation cards plus a card that activates the Transformation card, they become a Vampire, Werewolf, or Zombie. The goal of the game immediately changes from seeking Knowledge to eliminating the other players by attacking them.

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