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Closeup of the board, Nürnberg 2014
The buildings, Nürnberg 2014
My daughter poses during her second game of Pagoda
Terror in Pagoda City Part 2.
Play
Set up of the game
Pagoda - Component shot @ Toyfair Nuremberg 2014
V is for Victory
We found a wonderful place to play this wonderful game. Simply wonderful.
Ogel overlooking pagodas

Pagoda (2014)

Players
2
Best: 2
Playing time
30–45 min
Age
8+
6.62
Average rating
1,663
Ratings
1.87/5
Weight
#3497
BGG rank
Top 5,000
Alternate names:Pagode +1 more
Designer:Arve D. Fühler
Artist:Arve D. Fühler
Publisher:Pegasus Spiele +5 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3.7, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

AncientHand Management

Overview

Pagoda is a two-player only game in which players compete to build multiple layers of up to six pagodas. Each player has five face-up and two face-down colored cards, and they use these cards to build colored pillars and levels of the pagoda. Once a pillar has been placed on the ground floor, all other pillars placed must be of the same color. When someone places the fourth pillar on a level, he places a floor tile of the pillars' color on top, with this tile have colored dots to indicate which color of pillar can be placed on top.

Players score points each time they place a pillar, with a pillar on ground level being worth one point, a pillar on the second floor two points, and so on. When a player places a floor tile, he gains one point as well as two actions associated with that color on his individual action board. The fourth floor tile is placed upside-down to show only one colored dot. Two pillars can be placed on this dot, each worth five points, and once placed the pagoda is finished. After three pagodas are finished, players finish the round, then the player with the most points wins.

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