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The six delivery contract cards that form the Isle of Trains!
That's one big train! An example of one player's possible trains and buildings at game end.
A sampling of engine, coal car and building cards from Isle of Trains!
Cover promo image from the publisher.
A lot of game with just 54 cards
At Antwerp Central Station (GenCant Picture)
End of a two player game with me wife. She stomped me, 70-something to 50-something. I had a good lead but she noticed I bought the Caboose which allows two buildings so she hoarded the buildings that were useful to me as cargo and then waited until she k
Playing Isle of Trains with the kids. Great game!
A Game Winning Train
Engine and Truck Upgrade Progression

Isle of Trains (2014)

Players
2–4
Best: 2
Playing time
45–45 min
Age
13+
6.73
Average rating
1,769
Ratings
2.02/5
Weight
#3108
BGG rank
Top 5,000
Alternate names:¡A todo tren! +2 more
Designer:Seth Jaffee, Dan Keltner
Artist:Christopher Kirkman, Daniel Guidera
Publisher:Lookout Games +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 5, Complexity 4, Theme 5
Strategy7.0
Luck4.0
Interaction5.0
Complexity4.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameTransportationTrainsAction PointsSet CollectionModular BoardVariable Player PowersHand ManagementTurn Order: ProgressiveTech Trees / Tech TracksEnd Game BonusesSudden Death EndingIncomeContractsMove Through DeckLayeringMulti-Use CardsTags

Overview

In Isle of Trains, players are train operators, building trains with the right mix of freight cars needed to complete delivery contracts before your opponents.

Cards are used in multiple ways: they can be built as train cars or buildings supporting your train line, used as currency to pay the cost of building those new train cars and buildings, or used as cargo to load on available train cars.

When loading cargo on an opponent’s train, players receive an immediate benefit or action, but they are also giving their opponent the cargo they just might need to be able to complete a delivery contract and score big!

Balancing the need to upgrade your train, take advantage of benefits from loading other players' trains, and complete delivery contracts first is the key to being the most successful train operator on the Isle of Trains!

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