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Late Game #2
Homemade Nuclear Weapons
After turn 6   USSR decisive victory score 6-1

2 Minutes to Midnight (2022)

Players
1–2
Best: 2
Playing time
60–420 min
Age
14+
7.73
Average rating
198
Ratings
4.14/5
Weight
#7627
BGG rank
Outside top 5,000
Alternate names:2 Minutos para Medianoche
Designer:Stuart Tonge
Artist:Carl Huber, Christine Ridgway
Publisher:Draco Ideas +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 8, Interaction 5, Complexity 8.3, Theme 5
Strategy9.0
Luck8.0
Interaction5.0
Complexity8.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalWargameModern WarfareOpen DraftingChit-Pull SystemSimulationDice RollingTech Trees / Tech TracksEnd Game BonusesSudden Death EndingIncomeLayeringTags

Overview

2 Minutes to Midnight is a Cold War strategy board game covering the years 1946 to 1990, played in 5-year turns. Players control the United States or the Soviet Union, competing through military power, economics, politics, and technology.

The game is highly asymmetrical: the US must manage presidential elections and national debt, while the Soviets pursue five-year plans and risk collapse if reforms go too far. A scenario runs 1–3 hours, with the full campaign lasting 6–7 hours.

Money is the central resource, used to influence nations, invest in trade, recruit spies, research technology, and build military strength.

Each turn, around a dozen events may or may not trigger: some reappear in future turns, others vanish forever. This unpredictability forces players to adapt to a constantly shifting Cold War landscape.

A technology tree models the arms race, space race, and computing advances, while military systems cover nuclear deterrence, conventional forces, and naval power. Intelligence gathering through U-2s, satellites, and submarines allows faster reactions to events, while spies conduct coups, suppress unrest, or steal technology. Every decision pushes the world closer to stability—or nuclear brinkmanship.

2 Minutes to Midnight captures the full sweep of the Cold War, from rebuilding after WWII to the brink of nuclear confrontation.

Living clarifications / errata here: Errata / Clarifications Living Post

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