Championship Formula Racing (2017)
- This game: Strategy 5, Luck 5, Interaction 5, Complexity 5.6, Theme 5
This game's strategy, luck, interaction, complexity and theme.
Overview
In 1971, John Reilly and Tom Divoll designed a racing game that relied purely on skill. Published by 3M, it was called Speed Circuit.
Championship Formula Racing is a redesign and reimagining of that game. While skill remains paramount in car design (where players build a car's attributes for the race--start speed, acceleration, deceleration, top speed, and tires) and in running the race, the game has changed to include rules for:
- new tracks (to allow a dozen cars to race competitively) - drone cars to fill out a race field (up to 12 cars in a field now) which will race competitively - historical racers - rules for differing types of tires and pitting - eliminate the need for a speed log, using a more modern system of record-keeping in its place
Expansions
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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.
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