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Gameing during blackout in Ukraine
Component city angle
GenCon 2014
Player Markers
Component city closeup
Component city
Five Tribes, Days of Wonder, 2014 — components set up and ready for play (image provided by the publisher)
Five Tribes, Days of Wonder, 2014 (image provided by the publisher)
Bruno Cathala sitting down to play Five Tribes with us at GenCon.
Enjoying the Dessert @ Ducosim Fair September '14 - The Netherlands

Five Tribes: The Djinns of Naqala (2014)

Players
2–4
Best: 2
Playing time
40–80 min
Age
13+
7.76
Average rating
45,653
Ratings
2.84/5
Weight
#98
BGG rank
Top 100
Alternate names:Five Tribes: Die Dschinn von Naqala +11 more
Designer:Bruno Cathala
Artist:Clément Masson
Publisher:Days of Wonder +9 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 6, Interaction 9, Complexity 5.7, Theme 7
Strategy7.0
Luck6.0
Interaction9.0
Complexity5.7
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyArabianMythologySet CollectionModular BoardAuction / BiddingVariable Player PowersWorker PlacementTake ThatTurn Order: AuctionVictory Points as a ResourceEnd Game BonusesVariable Set-upConstrained BiddingSquare GridMancalaHidden Victory Points

Overview

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!

Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.

As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.

Expansions

Five Tribes: Dhenim
Five Tribes: Wilwit
Five Tribes: The Artisans of Naqala
Five Tribes: The Thieves of Naqala
Five Tribes: Galbells
Five Tribes: Whims of the Sultan
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