Sphinx (1987)
- This game: Strategy 5, Luck 5, Interaction 5, Complexity 2.5, Theme 7
This game's strategy, luck, interaction, complexity and theme.
Overview
Players each secretly construct a maze on a hidden grid, and place both an entrance and the location of the treasure. Each player races to find his/her way to the opponent's treasure before their own treasure is stolen.
Each turn a player calls out a location on the grid. If that location is a corridor square, the turn continues, if it's a wall, the turn ends, and if it's the treasure, the player wins. Each location guessed must be connected back to the entrance by confirmed corridor squares.
Components:
2 screens 4 grids 120 chips (yellow for corridors, brown for walls)
This game is similar to Pathfinder/Sniff
Player reviews, retailers/pricing and rules videos have no real data source for this game yet.
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