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Components of the EU edition
European edition cover
Location samples in three languages
Champion cards in three languages
US Edition. Knight champion and Kingdom of Astaria location.

Strife: Legacy of the Eternals (2014)

Players
2
Best: 2
Playing time
60–60 min
Age
13+
6.71
Average rating
557
Ratings
2.48/5
Weight
#5964
BGG rank
Outside top 5,000
Designer:Christopher Hamm
Artist:Jonathan Powell
Publisher:Cube Factory of Ideas +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 5, Theme 6
Strategy5.0
Luck5.0
Interaction5.0
Complexity5.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasySimultaneous Action SelectionHand ManagementPattern BuildingAdvantage Token

Overview

Once more, conflict rages across the world of Aerim. You are one of the Eternals, a group of immortals forever waging war from the shadows. Call forth your champions to battle against those of your timeless foes. Harness the legacy of each champion's deeds as they echo across time to empower the next. For the Champions of Aerim, this cycle continues, as it always has and always will. For the Eternals, there is only...strife.

Strife, a two-player strategy card game that plays in around an hour, is a game where you always know your opponent's options. Aside from mastering the unique combo-creating gameplay of your champions, figuring out how to outmaneuver your opponent is where the true challenge lies.

Each player has the same hand of ten champions and will simultaneously play them as they fight over key locations throughout Aerim worth varying victory points. Each champion has a battle ability that's triggered during battles and a legacy ability that can be used only while on top of the legacy pile. This creates an intricate latticework of strategy for the players as each champion must be considered for not only what he can do in the current battle, but for which ability he will add to the next.

Further impacting the critical decisions within the game is the Fatestone tie-breaking system. The Fatestone starts at a value of one, and whoever holds the Fatestone die loses all ties; that player may instead pass the stone to his opponent to claim a victory in that tie, but doing so raises the value of the Fatestone by one each time it is passed. At the end of the game, the player holding the Fatestone adds its final value to his victory point tally. Whichever player has the most victory points at the end of the game wins!

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